![]() Changelog 1.2.4 Target game version is (v0.2.9.1) - 2 This mod was made from Elec's ExtendedArchitecture, so the license follows the original mod. Remember to set district distribution limits correctly. If the destinations are very far apart, it makes sense to create a relay district in between.īeavers do not export when the travel distance is long and close to the end of the workday. Keep distribution posts and destinations as close as possible. When daisy-chaining multiple districts, it is a good idea to have drop-off points and distribution posts close together. It is more efficient to have a warehouse to store items to be exported near the distribution center. However, there must be room in the warehouse that is set up to accept the item. The 10x distribution post will buffer 200 units of items per route. For example, if the district is set to accept more than 2000 (including ∞) loaves of bread, the market will be full of bread and will not accept other items. If multiple routes are to be established for a single drop-off market, the district distribution limits should be carefully set. The drop-off point has a capacity of only 300 and cannot accept too many routes. if the upper limit of the destination district is 100 and the district has only 99 items, the worker will export only 1 item.) ![]() (except when set by district distribution limits. Workers at distribution posts will not export shipments less than 25% of the weight they can carry. Remember that you will also need to install any mods that are dependencies. If you install manually, put the downloaded folder in the folder where Timberborn.exe is located \BepInEx\plugins\ Other versions will probably not work (and may crash the game). ![]() This mod is currently only supported in version 0.2.9.1 of Timberborn. For import/export to/from smaller districts due to low transport capacity. (In the base game, warehouses and drop-off points can become congested when many beavers visit all at once.) This will be especially useful for packaged food products that are prone to crowding. It requires construction costs and is a bit large, but it is a drop-off point that can store 2,000 cargoes.įurthermore, even if many beavers visit all at once, there is no queue to wait their turn. This means that a beaver can export 140 kg and a golem 200 kg at a time. 10x Distribution PostĪ distribution post that grants 10x strength to workers. While efficiency is important the beaver’s life is not just sleeping and chopping wood, they will need to satisfy the needs of your rodents a balanced diet, decorations, monuments, and more is needed if you want to keep their spirits up.This mod adds a facility that will help you when you want to build up a transport empire for your beavers.Space is limited as a river-dwelling civilization in order to save space you must build with a vertical architecture system in mind stack lodges on top of each other, construct platforms and bridges, and set up a working power grid for your growing population.Wood is your core resource in Timberborn you use it as water mills, sawmills, and shredders but the most valuable material you use for the building is metal you can’t just find it anywhere your beaver scavengers have to find them in the ruins of the old world.Use thousands of years of beaver intuition and knowledge of water engineering to build the most powerful dams and floodgates dig up canals using explosives and redirect the flow of rivers to bring life back to the wasteland. ![]() You must rely on both natural and artificial sources of irrigation to keep the land arable.
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